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Pelagia is the nickname given to the twelfth colossus, found within a large lake in quadrant G2.

Path to the Colossus

See also: Map for this path

Pelagia's lair is northeast of the shrine, so the player will want to turn left when exiting this time. Hold up the sword once in the sunlight to get an idea of where to head. Look for two stone pillars in this direction to find a land bridge. Cross it and head along the eastern cliffside to find another set of pillars, indicating another bridge. Crossing this bridge, however, will put one in the middle of an enclosed forest. It's easy to get lost in here if the player doesn't know the way, but fortunately the way through is simple. As soon as the forest is entered, take a sharp right turn to find the exit close by. Once outside, take a sharp left turn to find a narrow path leading to the lake above the Misty Falls. Eventually, the player will reach what appears to be a dead end, as a giant boulder has long since wedged itself between the cliffs and a pillar on the other side of the path. This pillar, however, has a ledge the player can work their way across, leaving Agro behind. Don't jump into the water just yet, or one runs the risk of being forced into the strong currents of the upper waterfalls, and falling off them means death. The player can save at the nearby shrine. Jump off the ledge on the other side to find another path. Follow this path until it ends, then jump into the lake below. Swim north, past the pillars, and set foot on one of the ruins dotting the lake.

Walkthrough

Watch Pelagia's tusks; if they turn bright, seek cover. The colossus will often attack by shooting a highly-damaging pulse of energy from these tusks; though they appear electrical in nature, Wander will not be harmed if he dives underwater. He needs to get onto the colossus' head first, even though there is no sigil. There are two ways to do this.

The easier, but more time-consuming method is by swimming around him and climbing up its mossy back. This is easier if you remain hidden (underwater) for as long as possible. The more difficult, but quicker, method involves taking cover on land. Pelagia will get curious eventually and will put its two front limbs up on the structure to get a better look. The player can use this opportunity to jump onto one of the many "rims" on its head. (See the video for an example of how to do it). Be careful; it's a difficult jump to pull off.

There are strange molar-shaped stones atop its head, around its rim. Hitting these with Wander's sword reveals something unusual: the colossus will either turn or go in the direction respective to the position of the stone hit. Use this to steer the colossus towards one of the many covered ruins. Jump to the rooftop of the ruin when Pelagia is as close as it will go, and very quickly take cover behind the central stub (expect to be attacked very shortly after your landing).

When hidden from view, Pelagia will soon sink into the water before lunging out onto the platform. This will expose a small patch of fur on its belly, and its sole weakspot. After a few good stabs, the colossus will destroy the ruin and the player will have to direct it towards another one to repeat the process.

Time Attack times in Original and PS3 version (Normal, Hard): 9:30, 10:00
Time Attack times in PS4 Remaster (Normal, Hard): TBA, 9:30

Weakspots

Location Percentage of health
Normal Hard
On its belly 100%
Bones on its head (7) Used to direct its movement

Tips & Tricks

  • Pelagia may try moving around the platform Wander is on. One can tell when it is going to do this. Its tusks will turn bright, but it will not shoot; that is the signal. The player should try moving at the pace Pelagia is in so it does not find Wander.
  • Since Wander can only get in two stabs before Pelagia goes back underwater, it is recommended that the player charges them up to their maximum power before stabbing Pelagia's sigil. Doing this, and quickly, should kill Pelagia after using only two platforms. This is a big help on Time Attack.

Music

Trivia

  • Pelagia is the only colossus that does not have eyes. The tips of Pelagia's tusks serve as its eyes instead; they change color from blue to orange when attacking, like the eyes of all the other colossi.
  • Pelagia doesn't actually swim. Rather, it walks along the bottom of the lake, similar to how hippopotamus move through the water.
  • Pelagia's horns resemble Quadratus' horns. These two colossi also have body resemblance.
  • Dormin says in his description of Pelagia that "a paradise floats upon the lake, a silent being wields thunder, a moving bridge to cross higher ground". The first part probably refers to the moss on Pelagia's back that makes it look like a floating island. The second part refers to Pelagia's electrical blasts. The third part probably refers to climbing Pelagia's back to reach the elevated platforms.
  • Pelagia's stance is quite gorilla like, with two short rear legs and two long arms.
  • Like Phaedra, Pelagia possesses a set of skeletal ribs protruding from its underbelly.
  • Pelagia stands at roughly 89 ft/27.1m high with an estimated total length of 100 ft/30.5m, making it the joint fourth tallest along with Phaedra. Only Malus, Quadratus, and Gaius are taller.
  • Pelagia has the longest introductory sequence of all the colossi at roughly 42 seconds long.
  • Pelagia makes some vaguely bull-like roars and bellows during the time Wander fights it.
  • After being defeated, Pelagia's body is seen sinking to the depths of the lake in which it resided. However, upon revisiting the lake after Pelagia has fallen, its body will have risen to the surface again. This is so that the player can enter Reminiscence mode if they wish to do so. This is also true of Avion and Hydrus.
  • Pelagia probably has the strangest and most alien appearance out of all the colossi. It has a shell like a turtle, but the stature of a gorilla, and tusks, something that is not found on any species of turtle or gorilla. Furthermore, the rocks on its head resemble teeth, which can imply that Pelagia's head is actually a bottom jaw, which would explain its lack of eyes, yet there doesn't appear to be any way for that to be possible. A close inspection of Pelagia's tusks shows that they aren't actually tusks, as they appear to be made out of the same material as Pelagia's helmet-like face.
  • When the distances between individual colossi are compared, the straight line distance between Pelagia and Argus is the smallest, making Pelagia and Argus the closest colossi "neighbors".
  • If Pelagia gets close enough to one of the ruined platforms, the player can go on the bottom part and jump on its head.
  • Wander can direct Pelagia's movement by shooting its molar-like bones with arrows or whacking them with the sword.
  • Pelagia's only fur is on its belly. The "fur" on its back is actually moss. Pelagia's fur does have the same dark green color as regular moss.
  • There is a glitch with Pelagia. After defeating Pelagia, if the player holds R1 during its death cutscene, they can keep holding onto its belly until the black tentacles hit Wander.
  • Although very difficult, it is possible to swim under Pelagia and grab onto its belly underwater.
  • One can also glitch into Pelagia by constantly swimming against the right side of its body, near the arm.

Gallery

SotCFullTemplate
The Game Shadow of the Colossus ( Demo  · Pal Release  · Shadow of the Colossus HD  · PS4)
Characters Wander  · Agro  · Mono  · Dormin  · Lord Emon  · Guards  · Shadows
The Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Unused Colossi ( Devil  · Evis  · Griffin  · Phoenix  · Roc  · Saru  · Sirius  · Spider  · Worm  · Yamori A  · Buffalo  · Quetzalcoatl)
Magic Sigil  · Hard Mode
Colossus Arenas Temple  · Proto  · Arena  · Kirin's Hill  · Canyon · Canossa  · Lakeside  · Underground  · Geyser  · Gravewind  · Leo's Cave  · Poseidon's Lake  · Desert  · Ruins  · Parthenon  · Sanctuary
Unused Arenas ( Badlands  · Cave  · Crater  · Devil's Plain  · Dune  · Hillock  · I1  · Labyrinth  · Sluice  · Stonehenge  · Valley )
The Forbidden Lands Shadow creaturesSave shrinesFruit treesWhite-tailed lizards

The Shrine of Worship
Umbral GladeStone Arch GorgeDried MarshNorthern SpanDesert FortressMisty FallsRavine EntranceHalf-moon CanyonWestern PlainRound Stone HillLair to the WestStone Bridge CliffCliff PathLair on the MesaWestern CapeArch Bridge PlainBlasted LandsAutumn ForestEastern BluffValley PlainSouthwestern CapeSouthern PlainGreen CapeThe Broken Seal

Soundtrack Roar of the Earth
Walkthrough Time AttackGolden Coins
Other media Nico  · Official artbook/guidebook  · Collectible figurines  · Film adaptation
Giantology campaign
Hoaxes Jebal-Barez skeletonTamil Nadu tsunami giantSulu Sea eel statuePolarneft conspiracySayre family vacation
Characters Eric BelsonCasper ShillingEd GuylerArkady SimkinBoris AtlasovAndrew and Ellie Sayre
Media Giantology podcasts (FirstInterview with Arkady SimkinThirdFourth) • IPICP memo
SotC Template CoverLogov2 Walkthrough
Characters Wander  · Mono  · Agro  · Dormin  · Lord Emon  · Guards  · Shadows
Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Locations The Forbidden Lands  · Shrine of Worship  · Colossus Arenas
Main Items Power-ups (Lizards · Fruit) · Weapons (Ancient Sword · Sword of the Sun · Queen’s Sword · Sword of Dormin · Bow & Arrow · Ancient Bow · Harpoon of Thunder · Life Sword) · Collectibles (Relics)
Gameplay Hard Mode  · Save shrines  · Time Attack  · Reminiscence Mode  · Watermellon  · Barrel
Media Roar of the Earth (OST)  · Official Art and Guide Book  · Nico Bonus DVD  · Film  · Interview Archive
Releases OPM Demo  · PS2 original  · PS3 remaster  · PS4 remake  · Credits
Early Builds Preview version  · PSU Preview version  · E3 Demo
Unused Content Unused Colossi  · Colossus Test Stages  · Unused Locations  · Beta Mountains  · Development Timeline of Shadow of the Colossus


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