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I know now... that this was the Master of the Valley.
 
MOTV

The Master in the Citadel chamber.

A mysterious being who resides in a high tower in the middle of the impregnable Nest, the Master of the Valley serves as the main antagonist and final boss in The Last Guardian. With control over an army of Armored Knights and numerous Trico-beasts, the Master rules over its domain.

Appearance[]

The Master appears to be a stationary orb of darkness covered in cyan, rune-like markings that resemble the Boy's tattoos. Surrounding the Master's main form is a metal cage, which is in turn surrounded by a shield of some kind of dark energy that repels those who come too close.

The Master of the Valley is able to broadcast its control via an antenna-like apparatus atop the Sentinel Tower, but does not seem to have any audible manner of speaking.

History[]

The Last Guardian™ 20180324094043

It is unknown where the Master came from, or even what it is, but given how long "the chosen" (human children who are abducted) have been disappearing, one can assume the Master has been around for a long time. In charge of the Nest, the Master sends forth its Armored Tricos to kidnap human children to be brought back, and seems to direct the Armored Knights to capture the few that try to escape within the Nest. Given that the Master has no tangible form and the Knights are empty suits of armor, the Knights may not be individual entities but rather extensions of the Master itself. Once the children are brought to it, they are given over to the Master and consumed to sustain its immortality.

At some point, a lightning storm upsets the Master's plan, breaking its control over one of its Tricos. The freed Trico then forms a bond with the Boy it kidnapped. The Knights only slow the two down as they make their way to the Sentinel Tower: a massive, white tower in the middle of the Nest where the Master is hidden.

The Master is never seen until very near the end of the game when the Boy and Trico get to the top of the Citadel and discover the Master, and it calls in a large flock of Armored Tricos to deal with the threat. When one of the beasts attacks the Boy, Trico rushes to defend him. However, Trico is overwhelmed, pinned down, and its tail is severed. Luckily, the tail is accidentally thrown into the Master's chamber. Even severed, the tail can still fire lightning, and the Boy uses the Mirror to destroy the Master once and for all. The hold over the Armored Tricos breaks; they become disoriented and start falling from the sky and tower as the sun begins to set over the Nest, the rule of the Master finally broken.

Powers and abilities[]

  • Immortality: The Master has existed for many years, possibly as long as humans have existed in the world. However, this immortality is fueled by the consumption of human children brought from beyond the Nest. These children, "the Chosen," have been many, and the cycle was finally broken by the Boy.
  • Control: The Master has a large army of hollow suits of armor called Armored Knights at its command, as well as countless Armored Tricos. The Knights can overwhelm enemies in numbers while a single Trico can defeat an army on its own. Ironically, it took one of the Master's own minions to defeat it.
  • Shield: The Master projects a shield of dark energy around itself to protect it from physical damage. If the boy approaches, it will knock back and stun the boy. However, this shield rapidly shrinks when the light of the Mirror touches it and provides little protection from Trico's lightning attack.
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The Game Shadow of the Colossus ( Demo  · Pal Release  · Shadow of the Colossus HD  · PS4)
Characters Wander  · Agro  · Mono  · Dormin  · Lord Emon  · Guards  · Shadows
The Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Unused Colossi ( Devil  · Evis  · Griffin  · Phoenix  · Roc  · Saru  · Sirius  · Spider  · Worm  · Yamori A  · Buffalo  · Quetzalcoatl)
Magic Sigil  · Hard Mode
Colossus Arenas Temple  · Proto  · Arena  · Kirin's Hill  · Canyon · Canossa  · Lakeside  · Underground  · Geyser  · Gravewind  · Leo's Cave  · Poseidon's Lake  · Desert  · Ruins  · Parthenon  · Sanctuary
Unused Arenas ( Badlands  · Cave  · Crater  · Devil's Plain  · Dune  · Hillock  · I1  · Labyrinth  · Sluice  · Stonehenge  · Valley )
The Forbidden Lands Shadow creaturesSave shrinesFruit treesWhite-tailed lizards

The Shrine of Worship
Umbral GladeStone Arch GorgeDried MarshNorthern SpanDesert FortressMisty FallsRavine EntranceHalf-moon CanyonWestern PlainRound Stone HillLair to the WestStone Bridge CliffCliff PathLair on the MesaWestern CapeArch Bridge PlainBlasted LandsAutumn ForestEastern BluffValley PlainSouthwestern CapeSouthern PlainGreen CapeThe Broken Seal

Soundtrack Roar of the Earth
Walkthrough Time AttackGolden Coins
Other media Nico  · Official artbook/guidebook  · Collectible figurines  · Film adaptation
Giantology campaign
Hoaxes Jebal-Barez skeletonTamil Nadu tsunami giantSulu Sea eel statuePolarneft conspiracySayre family vacation
Characters Eric BelsonCasper ShillingEd GuylerArkady SimkinBoris AtlasovAndrew and Ellie Sayre
Media Giantology podcasts (FirstInterview with Arkady SimkinThirdFourth) • IPICP memo
TLGtemplatelogo Walkthrough
Characters The Boy  · Trico  · Armored Tricos  · Soldiers (Yoroi)  · Master of the Valley
Locations The World  · Sentinel Tower
Items The Mirror  · Talismans  · Barrels  · Unlockable Items
Gameplay Easter Egg
Media The Last Guardian (OST)  · Official Art and Guide Book  · Interview Archive
Releases PS3 development  · PS4 final release  · Credits
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