Path to the Colossus
- See also: Map for this path
Initially, the path to Gaius is the same as the path taken before for Quadratus - go around the Shrine of Worship to the right until having a way north, then proceed across the land bridge. This time, however, go left when the path forks; this will take the player to the northern plains. The sword will direct Wander to the northwest now. It will point roughly to a canyon entrance; this is where to go. The canyon path will eventually lead to the shores of a lake, and a cutscene will start, emphasizing the giant island in the middle of the lake and a path to take to go up. Wander must leave Agro behind here. Jump into the lake and swim to the path on the west side of the arena. This pathway will eventually end, however, and the player must jump to a ledge on an adjacent pillar. Grab on and make go to the right. Here, Wander must leap off this ledge to reach the arena, just like what was required to reach the first colossus. Though the lake is a very long way down, Wander won't die if the maneuver is performed incorrectly, but it does takes a while to swim back. Once having jumped successfully, climb up to the top of the arena to begin.
Gaius will often attack Wander with its "sword" - a massive pillar of rock in place of a right hand - by swinging it and bringing it down to the earth with a massive crash. The obvious thing to do here is to run up the sword to start the ascent towards its major sigils, but there is a complication to this strategy: after running all the way up the sword, the way up is blocked by a great band of stone around Gaius' right wrist. To proceed, the barrier must be shattered.
In the center of the arena, there is a peculiar shimmering plate. Prompt Gaius to swing its sword down upon this plate; once it brings its weapon down on the solid plate, the force of the impact will shatter the barrier around its wrist. After this happens, Gaius will almost always perform the sword attack again; make sure Wander is not on the plate this time, as the sword will simply crash off of it. Note that if Wander is too close to Gaius, it will preform a stabbing action into the ground versus an overhead swing; it must do the latter to run up the sword so Wander can start climbing. The player may wish to get the weakpoint on its midsection before the one on the head, though it can be a trickier jump than it looks.
- Time Attack times in Original and PS3 version (Normal, Hard): 6:00, 5:00
- Time Attack times in PS4 Remaster (Normal, Hard):TBA,6:30.
Tips and tricks
- When Gaius pulls its sword out of the ground, skilled or lucky players can launch high into the air, if they crouch down near the end of the sword at the right time. By doing this, Wander can land on Gaius' upper body and reach the major sigils without having to shatter its armor. This is a great time saver and very useful for those who have trouble with time attack.
- If one has trouble executing the sword jump method properly, there is an alternative. When Gaius is holding its sword normally (with Wander on it), it will slowly move its arm up and down in an attempt to dislodge him. With the correct timing, Wander can jump at the moment the sword moves up in such a way that he'll land above its armor on its arm.
- After taking out the weakpoint on Gaius' abdomen, it is possible to jump directly from its waist to its left arm, as there is an extra major sigil there on Hard Mode. It is fairly simple to get just right, and it is a real time saver. Also, if one manages to quickly take out the sigil on its arm, Wander can quickly leap up to its shoulder and regain stamina before taking out the sigil on its head. This is also a time saver.
- Right on Gaius' left shoulder (directly above the extra sigil on Hard Mode), there is a small ledge that, and if used correctly, can be a quick and effective way of regaining stamina. It is difficult to use, as even the slightest of Gaius' movements will cause Wander to grab the edge of the ledge and not regain stamina, but it is extremely helpful otherwise.
- When attempting to approach Gaius's weakspots on his left arm and head, Wander can camp momentarily on his right arm until Gaius will attempt to bend down to shake Wander. While he is bending down, both weakspots are exposed to a high amount of stabs, and the major sigil on his arm is easier to access as Wander can now simply run for the sigil instead of having to climb downwards to reach it.
- As the jumping from the sword to the top of Gaius's wristguard or belly has become even more inconsistent in the Playstation 4 Remake, another option that is possible is to climb the thigh of Gaius and leaping onto his arm as he bends down.
- When Wander arrives at the lakeshore, the short track "Lakeside" plays.
- Once Gaius stands and begins pursuing Wander, "In Awe of the Power" plays.
- After Gaius' armor shatters, "The Opened Way" plays for the remainder of the battle.
- Gaius is one of only three colossi that wield a weapon, the other two being Valus and Argus. Gaius is also the only one of these three that will never drop its weapon; Valus drops its weapon during its death sequence, and Argus is disarmed by Wander during their battle. This is likely due to the fact that Gaius' weapon is either physically a part of its body or grafted onto its right hand; either way it appears to be permanently attached to Gaius.
- Gaius has the farthest reach of any colossi (excluding the four that use projectile attacks) due to both its height and the length of its sword.
- Unlike the majority of colossi, Gaius' appearance isn't animalistic; it somewhat resembles a human in proportion and stature.
- Gaius stands at roughly 97ft/29.6 meters tall, making it the third tallest colossi after Malus and Quadratus.
- Gaius is one of the more popular colossi amongst fans due in part to its great height and the fact that the fight is essentially a deathmatch between two swordsmen held within the confines of the lofty arena wherein Gaius resides. Gaius' popularity may also be due to the fact that many players view the fight against Gaius as the first "proper" fight in the game; Valus and Quadratus are seen somewhat as training colossi in that they are more designed to allow the player to become accustomed to the controls as well as the game's mechanics and physics. Gaius, by comparison, is a tougher opponent, especially given that the puzzle of breaking its armor is trickier to discover than either Valus' or Quadratus' weaknesses.
- Gaius makes a lot of different noises; as with most colossi, it bellows and roars a lot. Some of the noises it makes are similar to those made by roaring bears.
- Gaius is potentially the furriest of all 16 colossi; most of its body that isn't covered by armor has fur on it, and even when the armor on its arm is broken, it can be seen that beneath that armor is more fur. Going by this, it is possible that most of Gaius' body is covered in fur, rather than in specific places like the other colossi. There is, however, a bald patch of tough skin on the inside of its right arm.
- Gaius is the only bipedal colossi that doesn't have hands. Its right hand is connected directly to its sword and its left is like a stump with some stone armor protruding from it, which appear vaguely resemblant of very crude fingers.
- Gaius and Valus are the only two colossi with major sigils on their arms, but those are exclusive to Hard Mode. Argus and Malus come close, but they have minor sigils on their arms, not major.
- Along with Quadratus and Wander, Gaius made a cameo appearance outside of Shadow of the Colossus in the 2008 PS3 game LittleBigPlanet, where Gaius can be downloaded as a costume.
- In the PS4 Remaster, a trophy can be earned from defeating Gaius without shattering his wristguard.
|Main Items||Power-ups ( Lizard · Fruit ) · Weapons ( Ancient Sword · Bow & Arrow )|
|Colossi||I · II · III · IV · V · VI · VII · VIII · IX · X · XI · XII · XIII · XIV · XV · XVI|
|Gameplay||Hard Mode · Save shrines · Time Attack · Reminiscence Mode|