Team Ico Wiki
Register
Advertisement
Team Ico Wiki

The 3rd Colossus, resembling a knight, is one of sixteen bosses fought in Shadow of the Colossus. Its lair is a tilted arena in the middle of a giant lake in quadrant E2.

Path to the colossus[]

See also: Map for this path
Shadow_of_the_Colossus_-_3rd_Colossus_1_2

Shadow of the Colossus - 3rd Colossus 1 2

Video - Path to the 3rd Colossus

Initially, the path to the 3rd colossus is the same as the path taken before for the 2nd - go around the Shrine of Worship to the right until being presented a way north, then proceed across the land bridge. This time, however, go left when the path forks; this will take the player to the northern plains. The sword will direct Wander to the northwest now. It will point roughly to a ravine entrance; this is where to go. The ravine path will eventually lead to the shores of a lake, and a cutscene will start, emphasizing the giant island in the middle of the lake and a path to take to go up. Wander must leave Agro behind here. Jump into the lake and swim to the path on the west side of the arena. This pathway will eventually end, and the player must jump to a ledge on an adjacent pillar. Grab on and go to the right. Here, Wander must leap off this ledge to reach the arena, just like what was required to reach the 1st colossus. Though the lake is a very long way down, Wander won't die if the maneuver is performed incorrectly, but it does takes a while to swim back. Once having jumped successfully, climb up to the top of the arena to begin.

Walkthrough[]

Shadow_of_the_Colossus_-_3rd_Colossus_2_2

Shadow of the Colossus - 3rd Colossus 2 2

Video - Battle with the 3rd Colossus

The colossus will often attack Wander with its "sword" - a massive pillar of rock in place of a right hand - by swinging it and bringing it down to the earth with a massive crash. The obvious thing to do here is to run up the sword to start the ascent towards its major sigils, but there is a complication to this strategy: after running all the way up the sword, the way up is blocked by a great band of stone around the colossus' right wrist. To proceed, the barrier must be shattered.

In the center of the arena, there is a peculiar, shimmering plate. Prompt the colossus to swing its sword down upon this plate; once it brings its weapon down on the solid plate, the force of the impact will shatter the guard around its wrist. After this happens, it will almost always perform the sword attack again; make sure Wander is not on the plate this time, as the sword will simply crash off of it. Note that if Wander is too close to the colossus, it will preform a stabbing action into the ground versus an overhead swing; it must do the latter to run up the sword so Wander can start climbing. The player may wish to get the weakpoint on its midsection before the one on the head, though it can be a trickier jump than it looks.

Time Attack times in Original and PS3 versions (Normal, Hard): 6:00, 5:00
Time Attack times in PS4 Remake (Normal, Hard): 6:00, 6:30

Weakspots[]

Location Percentage of health
Normal Hard
On its midsection 50% 33.3%
On top of its head 50% 33.3%
On the back of its left arm N/A 33.3%

Tips and tricks[]

  • When the colossus pulls its sword out of the ground, skilled or lucky players can launch high into the air if they crouch down near the end of the sword at the right time. By doing this, Wander can land on the colossus' upper body and reach the major sigils without having to shatter its armor. This is a great time saver and very useful for those who have trouble with Time Attack.
    • Players of the PS4 remake will want to try a different method for the sword launch, as the original crouching method isn't as effective as it used to be.
  • If one has trouble executing the sword jump method properly, there is an alternative. When the colossus is holding its sword normally (with Wander on it), it will slowly move its arm up and down in an attempt to dislodge him. With the correct timing, Wander can jump at the moment the sword moves up in such a way that he'll land above its armor on its arm.
  • After taking out the weakpoint on the colossus' abdomen, it is possible to jump directly from its waist to its left arm, as there is an extra major sigil there on Hard Mode. It is fairly simple to get just right, and it is a real time saver. Also, if one manages to quickly take out the sigil on its arm, Wander can swiftly leap up to its shoulder and regain stamina before taking out the sigil on its head. This is also a time saver.
  • Right on the colossus' left shoulder (directly above the extra sigil on Hard Mode), there is a small ledge that, if used correctly, can be a rapid and effective way of regaining stamina. It is difficult to use, as even the slightest of its movements will cause Wander to grab the edge of the ledge and not regain stamina, but it is extremely helpful otherwise.
  • When attempting to approach the colossus' weakspots on its left arm and head, Wander can camp momentarily on its right arm until it will attempt to bend down to shake Wander. While it is bending down, both weakspots are exposed to a high amount of stabs, and the major sigil on its arm is easier to access as Wander can now simply run for the sigil instead of having to climb downwards to reach it.

Attacks[]

Attack Damage (Normal) Damage (Hard) Description Demonstration
Weapon Strike 20 (Shockwave)
40 (Direct hit)
40 (Shockwave)
Instakill (Direct hit)
The colossus will swing its club at the player if they're far enough away from it. If the player is on soil its sword will be stuck in it for a few seconds; if the player is on the metal platform at the center however, it will bounce. Get away from its reach as much as possible. KnightSwordSwing
Weapon Thrust 20 (Shockwave)
40 (Direct hit)
40 (Shockwave)
Instakill (Direct hit)
At a medium distance, the colossus will thrust its sword downwards into the ground, creating a huge shockwave. Just like the previous attack, it will bounce if it hits the metal platform. As soon as it begins lifting its sword, go further back. KnightSwordThrust
Stomp 20 (Shockwave)
35 (Direct hit)
40 (Shockwave)
Instakill (Direct hit)
If Wander stands near its feet, it will lift either its left or right leg depending on the player's location. The attack is easily avoidable. KnightStomp

Music[]

Phase Plays in Music
Intro Plays when Wander arrives at the shore. Lakeside

Phase 1 Plays once the colossus first sees Wander. In Awe of the Power

Phase 2 Plays after the colossus' armor shatters. The Opened Way

Trivia[]

General[]

  • This is one of only three colossi that wield a weapon, the other two being the 1st and 15th colossi. The 3rd colossus is also the only one of these three that will never drop its weapon; the 1st colossus drops its weapon during its death sequence, and the 15th is disarmed by Wander during their battle. This is likely due to the fact that the 3rd colossus' weapon is either physically a part of its body or grafted onto its right hand; either way, it appears to be permanently attached to it.
  • The 3rd colossus has the farthest reach of any colossi (excluding the four that use projectile attacks) due to both its height and the length of its sword.
  • Unlike the majority of colossi, this colossus' appearance isn't animalistic; it somewhat resembles a human in proportion and stature.
  • This is one of the more popular colossi among fans due in part to its great height and the fact that the fight is essentially a deathmatch between two swordsmen held within the confines of the lofty arena wherein the colossus resides. Its popularity may also be due to the fact that many players view the fight against it as the first "proper" fight in the game; the 1st and 2nd colossi are seen somewhat as training bosses in that they are more designed to allow the player to become accustomed to the controls as well as the game's mechanics and physics. The 3rd colossus, by comparison, is a tougher opponent, especially given that the puzzle of breaking its armor is trickier to discover than either the 1st or 2nd colossus' weaknesses.
  • This colossus makes an appearance on the Playstation 4 remaster cover art, alongside Wander near him.
  • The 3rd colossus makes a lot of different noises; as with most colossi, it bellows and roars a lot, and some of the noises it makes are similar to those made by roaring bears.
  • This is potentially the furriest of all 16 colossi; most of its body that isn't covered by armor has fur on it, and even when the armor on its arm is broken, it can be seen that beneath that armor is more fur. Going by this, it is possible that most of its body is covered in fur, rather than in specific places like the other colossi. There is, however, a bald patch of tough skin on the inside of its right arm.
  • This is the only bipedal colossus that doesn't have hands. Its right hand is connected directly to its sword, and its left is like a stump with some stone armor protruding from it, which vaguely resembles very crude fingers.
  • This and the 1st colossi are the only two colossi with major sigils on their arms, but those are exclusive to Hard Mode. The 15th and 16th come close, but they have minor sigils on their arms, not major.
  • Along with the 2nd colossus and Wander, the 3rd colossus made a cameo appearance outside of Shadow of the Colossus in the 2008 PS3 game LittleBigPlanet, where it can be downloaded as a costume.
  • In the PS4 Remaster, a trophy can be earned from defeating the 3rd colossus without shattering its wristguard.
  • This is the third-tallest colossus after the 16th and 2nd colossi.
  • The 3rd colossus has been referenced in the PS5 videogame "Astro's Playroom", as a giant robot walking in the background.

Earlier versions[]

  • A Famitsu interview details the 3rd colossus' development: "At first, we had set it up so that not only would it strike the platform, but also by making it step on the platform, the armor around its neck would break. Given it seems to be holding a sword, the team referred to it as 'Knight'. We wanted to introduce the idea of climbing up its sword early on, so we made it the third colossus. By the way, its legs were smoother initially, but we refined them to increase the sense of density and grandeur."[1][2]
  • An early version of the 3rd colossus' design shown in a Nico DVD trailer features a different traditional-looking sword as opposed to its final club-like weapon. An unused animation of the colossus swiping its sword is also seen.[3]
  • This colossus was the 6th colossus in the E3 Demo version. There was some very minor differences on its armor and its shakes were more violent.
  • In the Preview, PSU Preview and E3 Demo versions of the game, the theme "Grotesque Figures" plays during its battle.
  • The shadow model of the 3rd colossus from the Preview and earlier versions have additional pieces on its back and at the top of its head, just like the earlier design of it when it still had the stone eyes.
  • As seen in early footage and listed in the data sheets, the 3rd colossus had a unique HUD icon, which is an icon in the shape of the colossus that used to show the weakpoint locations in early builds.

Gallery[]

Original[]

Remake[]

Earlier versions[]

Other media[]

References[]

  1. https://teamico.fandom.com/wiki/File:FamitsuNicknameInterview.png | December 2nd, 2005 Famitsu - The Colossi Nicknames (1st to 10th Colossus)
  2. https://teamico.fandom.com/wiki/File:FamitsuNicknameInterviewTranslation.png | December 2nd, 2005 Famitsu - The Colossi Nicknames, translated by Kepekley23.
  3. https://www.youtube.com/watch?v=HWfhA69Cz2E
SotCFullTemplate
The Game Shadow of the Colossus ( Demo  · Pal Release  · Shadow of the Colossus HD  · PS4)
Characters Wander  · Agro  · Mono  · Dormin  · Lord Emon  · Guards  · Shadows
The Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Unused Colossi ( Devil  · Evis  · Griffin  · Phoenix  · Roc  · Saru  · Sirius  · Spider  · Worm  · Yamori A  · Buffalo  · Quetzalcoatl)
Magic Sigil  · Hard Mode
Colossus Arenas Temple  · Proto  · Arena  · Kirin's Hill  · Canyon · Canossa  · Lakeside  · Underground  · Geyser  · Gravewind  · Leo's Cave  · Poseidon's Lake  · Desert  · Ruins  · Parthenon  · Sanctuary
Unused Arenas ( Badlands  · Cave  · Crater  · Devil's Plain  · Dune  · Hillock  · I1  · Labyrinth  · Sluice  · Stonehenge  · Valley )
The Forbidden Lands Shadow creaturesSave shrinesFruit treesWhite-tailed lizards

The Shrine of Worship
Umbral GladeStone Arch GorgeDried MarshNorthern SpanDesert FortressMisty FallsRavine EntranceHalf-moon CanyonWestern PlainRound Stone HillLair to the WestStone Bridge CliffCliff PathLair on the MesaWestern CapeArch Bridge PlainBlasted LandsAutumn ForestEastern BluffValley PlainSouthwestern CapeSouthern PlainGreen CapeThe Broken Seal

Soundtrack Roar of the Earth
Walkthrough Time AttackGolden Coins
Other media Nico  · Official artbook/guidebook  · Collectible figurines  · Film adaptation
Giantology campaign
Hoaxes Jebal-Barez skeletonTamil Nadu tsunami giantSulu Sea eel statuePolarneft conspiracySayre family vacation
Characters Eric BelsonCasper ShillingEd GuylerArkady SimkinBoris AtlasovAndrew and Ellie Sayre
Media Giantology podcasts (FirstInterview with Arkady SimkinThirdFourth) • IPICP memo
SotC Template CoverLogov2 Walkthrough
Characters Wander  · Mono  · Agro  · Dormin  · Lord Emon  · Guards  · Shadows
Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Locations The Forbidden Lands  · Shrine of Worship  · Colossus Arenas
Main Items Power-ups (Lizards · Fruit) · Weapons (Ancient Sword · Sword of the Sun · Queen’s Sword · Sword of Dormin · Bow & Arrow · Ancient Bow · Harpoon of Thunder · Life Sword) · Collectibles (Relics)
Gameplay Hard Mode  · Save shrines  · Time Attack  · Reminiscence Mode  · Watermellon  · Barrel
Media Roar of the Earth (OST)  · Official Art and Guide Book  · Nico Bonus DVD  · Film  · Interview Archive
Releases OPM Demo  · PS2 original  · PS3 remaster  · PS4 remake  · Credits
Early Builds Preview version  · PSU Preview version  · E3 Demo
Unused Content Unused Colossi  · Colossus Test Stages  · Unused Locations  · Beta Mountains  · Development Timeline of Shadow of the Colossus
Advertisement