Path to the ColossusEdit
- See also: Map for this path
Dirge is directly west of the Shrine of Worship. Travel across the west land bridge in quadrant F4 and across the Western Plain, staying near the cliffs. Use your sword when the terrain gets rougher; you should end up on the north end of Dirge's cave. There is a place to save here if you need (if this is your first time through the game, you definitely should, as this battle can be extremely tricky for newcomers). You can also take the long way around past Barba's temple and up to the cliffs on the south side but only if you feel like sight seeing. You can also save there before you enter as well. Proceed into the cave, following the tunnels west. You will quickly come to a large sand-filled room. Take just a few steps in to discover you aren't the room's only occupant...
Agro is with you again, and she's even more crucial to this battle than the last. Dirge moves very quickly through the sand, and can deliver a massive attack with its mouth if it catches up to you. If you're ever knocked off Agro, get back on as quickly as possible.
The method of defeating this colossus is tricky to explain and difficult to execute. Dirge will chase you when you're riding around the arena on Agro; when it gets close enough, it will raise its gigantic eyes out of the sands right before it delivers the attack mentioned previously (if it does, quickly swerve to the left or right). You must shoot one of its eyes before it has a chance to do so. Should you fail and get hit from Dirge's jump attack, you will take an extreme amount of damage; almost death.
Keep Agro running at top speed while keeping the camera on the colossus (hold down ). While these buttons are both held down, you should be able to shoot one of Dirge's eyes with a little practice. Let Agro do the steering, and focus on aiming at one of the eyes. A direct hit will send the colossus into the nearest wall, exposing a climbable section of its back containing its two weakpoints. You should be able to take one out completely before the colossus is able to dislodge itself. Repeat the process once more for the second weakspot.
- Time Attack times (Normal, Hard): 6:00, 5:00
Origin of given and Latin nameEdit
- A dirge is a song played during a funeral, specifically a burial. This could be in reference to this colossus' nature of being underground.
- Harena is a Latin word meaning both arena and sand .
- Tigris is Latin for tiger . The best translation of Dirge's Latin name is therefore "Sand Tiger".
- After a short cutscene revealing Dirge, A Messenger From Behind plays. This music plays while Dirge tunnels around in the sand.
- Once Dirge crashes into the wall and is stunned, Counterattack plays.
- Dirge is the second of three limbless, serpentine colossi the player faces over the course of the game, the other two being Hydrus and Phalanx. It is also the third longest of these three and in fact all 16 colossi, with a rough length of 260 ft/79m.
- Dirge is the first colossus the player encounters that is seen jumping.
- Dirge is the second of only 2 colossi that are fought underground; the other is Barba. Dirge is one of only two truly subterranean colossi however; both it and Phalanx are able to burrow underground.
- Dirge is the most westerly of all the colossi. On the map, Dirge's lair is in line with Avion (Dirge is in B4 while Avion is in H4; there are no other colossi in between them), although the two are at completely opposite sides of the map. Putting Avion and Dirge in such positions may have been intentional, as the two are quite different to each other in a number of ways. Avion flies, lives above a lake close to the Shrine of Worship and is relatively peaceful until it is provoked. Dirge on the other hand lives underground in a cave within the sand far away from the Shrine of Worship and is probably one the most aggressive colossi in the game.
- Dirge is one of the fastest of all the colossi; it is able to keep up with Agro at full gallop without much effort.
- Dirge seems to be the only colossus that genuinely hunts Wander. All other colossi simply try to batter and smash Wander, but Dirge pursues, leaps and attempts to consume Wander. Another interesting piece of this subject is that, outside of Hard Mode, Dirge does the most damage in a single attack than any other colossus; almost enough to kill Wander.
- Going in a straight line, Dirge is one of the furthest colossi from the central Shrine of Worship.
- Dirge is one of 3 colossi that require the use of Agro to defeat it.
- Dirge is the first of 3 colossi that have their own exclusive track heard whilst fighting them; the song "A Messenger From Behind" is unique to Dirge.
- Dirge is one of only 2 colossi who has a mobile mouth; Avion is the other.
- Dirge doesn't make a lot of vocal sounds; the most distinct noise it makes is when Wander stabs its weakpoint sigil, at which point it will let out a high pitched yelping whine, sounding a bit like a screeching tire. It also roars when it jumps.
- Dirge's eyes are generally orange throughout the entire time in which they are visible. This is because, like all other colossi, the eyes are coded to change from blue to orange when the colossus is either attacked or is attacking, and since Dirge is constantly chasing Wander in an attempt to kill him, Dirge is considered by its in-game script to be attacking. However, on an extremely rare occasion, its eyes may turn blue for a brief moment. This will only happen when Dirge is brought to a wall or obstacle without jumping, in which case, it will turn and burrow instead. If Wander happens to be in the direction Dirge is turning, the player may see Dirge's eyes turn blue, which in it self might not even happen. This means that Dirge's eyes are just like every other colossus' eyes; it's just that by the time the player sees them, they're orange.
- From the location in which it is fought, Dirge is one of three colossi that cannot see the Pillars of light that the fallen bodies of other colossi emit, with the other two being Barba and Kuromori.
- There is a strange glitch with Dirge. When Dirge slams into a wall, if the player jumps onto it within a few seconds afterwards, Wander will take damage as if Dirge hit him. There is a way to avoid it, however, as Dirge's model shakes slightly after hitting a wall, but the shaking will eventually stop, which seems to be the indication that the glitch is "off".
- Dirge's eyes on the map screen appear to be the brightest of all the colossi. This may be done on purpose, as its eyes are important in the battle.
- Judging by their size versus Wander's size, Dirge's eyes are the largest out of all of the other colossi's eyes, even larger than Malus'.
- It is possible to glitch Dirge into flying up in the air for a few seconds. The player must use both the Cloak of Deception and the Whistling Arrows, stand just outside Dirge's arena (just outside of the battle area), and shoot Whistling Arrows at a wall in the cave, constantly. If the player keeps striking the same spot, Dirge will follow the arrows. When Dirge goes back into the ground, the player must follow Dirge as it is burrowing and then Dirge may (or may not) suddenly fly up into the air, and might sometimes go up through the "roof" of the arena. Regardless of what Dirge does after flying, it will always come back into the ground after a moment.
- It can be found odd that Dirge doesn't open its eyes until after it is already chasing Wander. When Wander loses Dirge around a corner, it only takes a few seconds for Dirge to find and chase him again, and it does this with its eyes closed. If Dirge is able to find Wander so easily with its eyes closed, it raises the question as to why Dirge opens its eyes at all.