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Devil (デビル Debiru) is one of the many colossi that were not used in the game.


Appearance

Devil is a small colossus ranging from 4 to 5 meters of height. Its head is likely based on tribal masks, and seems to be a combination of the heads from its concept art; the overall shape of it being from the taller sketch, and its face being from the smaller one. Its wings are like those of a bat.

Strategy

In one artbook sketch from Devil, Fumito Ueda says, "It was the smallest colossus. You'd defeat it by menacing it with your bow, then drawing closer while hiding in the grass and attacking from behind."[1] Ueda also says two other things in the descriptions of the colossus' images: "I imagined the battle with Devil to be fierce." and "You'd hide in the grass and jump on its back."[2]

Of the information available in the artbook and PS3 sheet data, it's possible that the colossus would fly all over the arena until you shot at it with your bow, forcing it to come down where Wander could have a slight chance of fighting it. After that, you would have to hide from it in the grass, and possibly behind the various pillars and ruins scattered around, likely until you reached the only separate interactable object in the arena known as the "devils_plain_tatemono" (lit. devils_plain_building). As proven in the sheets, Devil would interact with this object in a similar way to the broken pillars of the 14th colossus (More about it is expanded in the trivia section). It would possibly be vulnerable after attacking it for some moments, giving you enough time to jump to its back.

Location

Devil was fought at quadrant D2, named 'Devil's Plain', located next to Stone Arch Gorge. A large amount of evidence was found, including texture matches (with some being exclusive for these two areas), identical chip data and much more.[3]

It was originally speculated to be fought at H2, near the Beta Dam, but it has since been debunked.

Trivia

  • The pillars seen in Devil's screenshots were not completely discarded. They are currently aligned on the pathway leading to the 14th colossus' cave entrance in C2.[4]
    • Although the smaller pillars have been modified in the final version of the game, the E3 Demo version has the exact same models.
  • The PS3 data sheets reveals that Devil could "glide".
  • Measuring Devil's screenshots closely, and comparing them to its sketches which describes it as (according to Ueda) "the smallest colossus", it's possible that Devil was around 4 to 5 meters.
  • The sketch designs of Devil seems to be holding what appears to be a bow in their left hand and an arrow in their right. It's likely that this bow and arrow never left the concept stage as no indication of them exists in its screenshots or in the data sheets.
  • A model named "devil_test" was found in the files from the PS3 version. It is a rectangular box twice as tall as Wander and half of Devil's height. It has no textures and its collision model has grippable edges, making it possible to climb on top of it. There's a good chance this object is related to another one named "devils_plain_tatemono", which texture segment has the same texture listed as the "bricks" seen in one of Devil's screenshots.
    • The data sheets lists "devil_test" as one of the many objects present in a test area found inside the PS4 Remake and PS3 remaster's files known as "ATHRETIC". A damage test related to it named "DEVIL_DIVE_DAMAGE" suggests that the object was affected by Devil's dive (or glide) attack in some way, similar to the ruins in the 14th colossus' arena when they are hit by the boss.
  • Popular rumors have arosen claiming that the soundtrack "Anger" was supposed to play during the battle with this colossus. These rumors are not likely to be true however, as the music can be heard in the opening cutscene when Wander places Mono on the altar in old gameplay footage.[5]
    • Anger was also discovered to play in the opening cutscene from the E3 Demo version.[6]
  • In one of the screenshots of Devil, a pointy mountain can be seen in the background. A possibility that came up is that it was the Shrine of Worship seen in the distance, but the way the arena was placed in the mountain means that's unlikely to be the case. The most likely scenario is that the pointy mountain is the one from Spider's Hillock.
  • According to the data sheets, Devil did not have a unique HUD icon, which is an icon in the shape of the colossus that used to show the weakpoint locations in early builds. Devil most likely used another colossus' icon.

Gallery

References

  1. https://www.glitterberri.com/content/ico_series/sotc/artbook/193.jpg | Artbook page 192 translated by Glitterberri.
  2. https://www.glitterberri.com/content/ico_series/sotc/artbook/196.jpg | Artbook page 195 translated by Glitterberri.
  3. https://docs.google.com/document/d/1NzWgqXjFBOLlPvozOgGpCFlXFCPwFHmcCzhhVwuM_6U/edit#heading=h.eggfjepq9088 | Compilation of evidence found by the Stage 0 Team in order to prove Devil's location.
  4. https://teamico.fandom.com/wiki/File:DevilPlainSPillar.png | Devil's pillars in C2.
  5. https://youtu.be/JgDrYDNwNNU?t=8 | Pre-E3 gameplay footage by Playscope.
  6. https://www.youtube.com/watch?v=id_q-2rH96s | E3 Demo introduction cutscene.
SotCFullTemplate
The Game Shadow of the Colossus ( Demo  · Pal Release  · Shadow of the Colossus HD  · PS4)
Characters Wander  · Agro  · Mono  · Dormin  · Lord Emon  · Guards  · Shadows
The Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Unused Colossi ( Devil  · Evis  · Griffin  · Phoenix  · Roc  · Saru  · Sirius  · Spider  · Worm  · Yamori A  · Buffalo  · Quetzalcoatl)
Magic Sigil  · Hard Mode
Colossus Arenas Temple  · Proto  · Arena  · Kirin's Hill  · Canyon · Canossa  · Lakeside  · Underground  · Geyser  · Gravewind  · Leo's Cave  · Poseidon's Lake  · Desert  · Ruins  · Parthenon  · Sanctuary
Unused Arenas ( Badlands  · Cave  · Crater  · Devil's Plain  · Dune  · Hillock  · I1  · Labyrinth  · Sluice  · Stonehenge  · Valley )
The Forbidden Lands Shadow creaturesSave shrinesFruit treesWhite-tailed lizards

The Shrine of Worship
Umbral GladeStone Arch GorgeDried MarshNorthern SpanDesert FortressMisty FallsRavine EntranceHalf-moon CanyonWestern PlainRound Stone HillLair to the WestStone Bridge CliffCliff PathLair on the MesaWestern CapeArch Bridge PlainBlasted LandsAutumn ForestEastern BluffValley PlainSouthwestern CapeSouthern PlainGreen CapeThe Broken Seal

Soundtrack Roar of the Earth
Walkthrough Time AttackGolden Coins
Other media Nico  · Official artbook/guidebook  · Collectible figurines  · Film adaptation
Giantology campaign
Hoaxes Jebal-Barez skeletonTamil Nadu tsunami giantSulu Sea eel statuePolarneft conspiracySayre family vacation
Characters Eric BelsonCasper ShillingEd GuylerArkady SimkinBoris AtlasovAndrew and Ellie Sayre
Media Giantology podcasts (FirstInterview with Arkady SimkinThirdFourth) • IPICP memo
SotC Template CoverLogov2 Walkthrough
Characters Wander  · Mono  · Agro  · Dormin  · Lord Emon  · Guards  · Shadows
Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Locations The Forbidden Lands  · Shrine of Worship  · Colossus Arenas
Main Items Power-ups (Lizards · Fruit) · Weapons (Ancient Sword · Sword of the Sun · Queen’s Sword · Sword of Dormin · Bow & Arrow · Ancient Bow · Harpoon of Thunder · Life Sword) · Collectibles (Relics)
Gameplay Hard Mode  · Save shrines  · Time Attack  · Reminiscence Mode  · Watermellon  · Barrel
Media Roar of the Earth (OST)  · Official Art and Guide Book  · Nico Bonus DVD  · Film  · Interview Archive
Releases OPM Demo  · PS2 original  · PS3 remaster  · PS4 remake  · Credits
Early Builds Preview version  · PSU Preview version  · E3 Demo
Unused Content Unused Colossi  · Colossus Test Stages  · Unused Locations  · Beta Mountains  · Development Timeline of Shadow of the Colossus
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