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The 5th Colossus, resembling a bird of prey, is one of sixteen bosses fought in Shadow of the Colossus. This agile colossus is found in a foggy lake in quadrant H4, perched atop one of several tall ruins jutting from the waters.

Path to the colossus[]

See also: Map for this path
Shadow_of_the_Colossus_-_5th_Colossus

Shadow of the Colossus - 5th Colossus

Video - 5th Colossus (path to and battle with)

The 5th colossus is directly east of the shrine, as the sword indicates. Just head east as the cliffside path becomes narrow. When it widens again, the colossus' lair is close. If one gets lost, find a sunlit spot near the cliff's edge - the sword's light will direct the player to the lake. There is also a save shrine and a fruit tree. It is highly recommended to eat the fruit and save the game because this colossus can attack suddenly and take away some life. Wander will have to leave Agro behind. The way east into the lake proper seems blocked off, but diving underwater (the same button used to grab; R1 by default) will reveal an arch Wander can swim through. On the other side, there will be a pillar with ledges, so climb up to the top and walk towards the balcony overlooking the ruins.

Walkthrough[]

Initially, the colossus will do nothing but watch Wander from its lofty perch. Shooting it with an arrow, however, will drastically change its disposition; a direct hit will cause the giant bird to take to the skies and eventually divebomb the player. The lake is dotted with several platforms in sets of three just barely sticking out of the water; be on the middle platform when it swoops down for Wander, and jump. Be sure to hold R1 to hang on - it's a long way down if he gets shaken off, and he may not be so fortunate as to hit water.

Hang tight as the colossus soars through the air. Let Wander's stamina recharge when possible, but keep pressing R1. The weakpoint on its tail is somewhat easy to take out, but its wings are very dangerous; a reasonably-charged stab will usually result in it doing an extended barrel roll in the air, leaving Wander hanging upside-down on the tip of its wing. If his stamina runs low, quickly retreat to safety once its wings spread out.

Time Attack time in Original and PS3 versions (both difficulties): 5:30
Time Attack times in PS4 Remake (Normal, Hard): 5:00, 4:15

Weakspots[]

Location Percentage of health
Normal Hard
The end of its tail 60%
The end of its left wing 20%
The end of its right wing 20%

Tips and tricks[]

  • It's possible to land on top of one of the big buildings after falling off; the Cloth of Desperation can be a great help. If the colossus is provoked with an arrow from there, it will not swoop down to attack, but will get close to Wander and flap its wings violently, creating a strong gust of wind that will likely knock him back into the lake below.
  • After stabbing any sigil on the colossus' wings, it will perform a barrel roll to try and get Wander off. If the player is careful, it is possible to let go of its wing and land right on its back. This gives the player extra time to regain stamina before attacking the sigil again.
    • It is also possible to drop from one wing and land on the opposite wing if timed correctly.

Attacks[]

Attack Damage (Normal) Damage (Hard) Description Demonstration
Glide 90 200 The colossus will glide downwards to the player. If Wander fails to jump, he will receive massive damage. BirdGlide
Wind Blast 0 0 If Wander is on top of one of the many structures in its arena and calls the colossus' attention, it will create gusts of wind with its wings, blowing him backwards. BirdWindBlast

Music[]

Phase Plays in Music
Phase 1 Plays once the battle starts. Silence

Phase 2 Plays once Wander hitches onto the colossus. A Despair-filled Farewell

Trivia[]

General[]

  • This is one of only two colossi who has a visible, mobile mouth. The 10th colossus also has a moving mouth located on its underside.
  • This is arguably the second-most peaceful of all the colossi; it only retaliates after being hit itself. Incidentally, the most peaceful colossus is also the only other one that flies: the 13th colossus.
  • This colossus is the most eastern-situated of all the colossi. On the map, the 5th colossus' lair is in line with the 10th (the 10th is in B4 while the 5th is in H4; there are no other colossi in-between them), although the two are at completely opposite sides of the map. Putting the 5th and 10th colossi in such positions may have been intentional, as the two are quite different to each other in a number of ways. The 5th colossus flies, lives above a lake close to the Shrine of Worship, and is relatively peaceful until it is provoked. The 10th colossus on the other hand lives underground in a cave within the sand far away from the Shrine of Worship and is probably one the most aggressive colossi in the game, as it is constantly trying to kill Wander.
  • The 5th colossus is one of the fastest of all colossi, potentially the fastest of all 16.
  • The 5th colossus is popular among fans as, the experience of clinging to its hide while circling the lake at high speed is well-accompianied by the battle theme "A Despair-Filled Farewell".
  • In the PS2 and PS3 releases, the 5th colossus makes a lot of bird-like screeching calls which bear resemblance to the cries of a falcon.
  • If the 5th colossus is stabbed on the part of the wing near its head, it will screech and turn its head to look at Wander.
  • If the player doesn't fire an arrow at the colossus and leaves it perched on the tower that it begins on, it will not move, regardless of how close to that tower they get. If Wander does this, the colossus will watch him swim around the lake from its perch in a similar manner to how the 16th colossus follows Wander's movement (unlike the 16th colossus however, the 5th is able to freely rotate through 360 degrees and won't attack on sight).
  • This is one of only two colossi who has three major sigils in Normal Mode; the 13th colossus is the other. The 7th and 16th colossi each have three minor sigils, but not three major.
  • The theme "Silence" plays during the battles with the 5th, 7th, and 13th colossi, arguably the three most peaceful in the game.
  • If the colossus is left unprovoked while it is patrolling the skies for 5 minutes, it will return to its perch.
  • In the Japanese version of the game, Dormin's introduction line for the 5th colossus is different from the english version. It reads as "It casts a colossal shadow across a misty lake... as it soars through the sky... giant wings shake the water's surface...".

Earlier versions[]

  • A Famitsu interview details the 5th colossus' development: "It is no plot twist, but we called this one 'Bird' (laughs). Initially, we were thinking of a strategy involving the terrain, so it was a Colossus that went through a lengthy 'trial and error' process. At first, we were thinking of making it flap its wings to keep Wander away, but... We also made the tail longer because we were thinking of a strategy of diving under water, drawing close and holding on to the tail to attack it from behind. The remnants of the tail idea are still there to this date."[1][2]
  • A couple different models of the 5th colossus existed in the past. They are all listed below:
    • Bird Ver. 1: The first model of the 5th colossus is seen in the Production Reel video from the Nico bonus DVD.[3] It is seen in the first period of development as well as a yet unidentified later period. It had a darker color scheme, its tail was shorter, and its appearance was more crow-like. Initially, the way to defeat it according to Ueda had to do with the terrain.[1][2]
    • Bird Ver. 2: The second model of the 5th colossus is not seen in any footage or screenshots. However, it is seen in the death model from the 5th colossus in the E3 Demo, having a similar design as that of its final version, except for its shoulders which are designed in a way that make them not grabbable. This was probably its appearance in some period from the middle of development, and its strategy was likely the second one mentioned by Ueda, that being the one where it would flap its wings to keep Wander away while he hides from it behinds the pillars in the water until he reached its long tail.[1][2]
      • The hint from Dormin in the E3 Demo mentions this version's strategy: "Use the scattered pillars to avoid the wind and find your way to the enemy."
    • Bird Ver. 3: The final model of the 5th colossus, changed in the last stages of development. The shoulder design was changed in order to be grabbed as the colossus glides towards Wander, and the strategy was changed to the known one today.
  • The fight from the E3 Demo seems to be in a transitional period between the earlier strategy and the newer one; besides being the 9th colossus instead of the 5th, the platforms used in the final battle were still separate objects with no shading, and the mechanics were still far from complete. It only had two sigils, one on each wing, with the tail one missing as it used to be the way to get up on it. Its battle theme was In Awe of the Power, not switching even after Wander hitches onto it.
  • A removed attack from the 5th colossus was found in the E3 Demo, named 'bird_breath_attack'. Animations linked to it has the colossus opening its mouth and closing it, possibly explaining why it has a movable mouth in the first place; together with a fiery breath effect that travels a really long distance and deals damage if touched by Wander.
    • The attack is stopped by a collision barrier named "canyon_particle_collision" placed 20 meters above the water, which is similar to collisions also on Poseidon's Lake and Geyser. However, they're placed on the water surface itself, impeding the 12th and 9th colossi of crossing it with their pulse attacks. In the case of the 5th colossus, when its fire hits the collision, steam is produced. It's possible the water used to be 20 meters higher at some point.
  • In the PS3 files there exists an "AnimObjDef" sheet "CANYON_POLE_A". It lists three animations named "objanim_canyon_wall1_stand", "objanim_canyon_wall1_break" and "objanim_canyon_wall1_end".
    • In the E3 demo files there exists a "DamageDef" sheet for the 5th colossus. One of the listed damages is "BIRD_BREAK_STRUCTURE". This, along with the animations above, implies it could once break structures during the fight.
Beta_Avion_Introduction_Cutscene_(E3_Demo)

Beta Avion Introduction Cutscene (E3 Demo)

  • The 5th colossus also had a different introduction cutscene in the E3 Demo, with the cutscene starting with it already on the pillar.
  • In the Preview version, the 5th colossus was the 4th and the 4th was the 5th. This is also reflected by their idols on the Shrine of Worship from this, PSU Preview and OPM Demo versions.
  • Also in the Preview version of the game, the theme "Counterattack" plays once Wander hitches onto the colossus instead of "A Despair-filled Farewell".
  • According to the data sheets, the 5th colossus had a unique HUD icon, which is an icon in the shape of the colossus that used to show the weakpoint locations in early builds.

Gallery[]

Original[]

Remake[]

Earlier versions[]

Other media[]

References[]

  1. 1.0 1.1 1.2 https://teamico.fandom.com/wiki/File:FamitsuNicknameInterview.png | December 2nd, 2005 Famitsu - The Colossi Nicknames (1st to 10th Colossus)
  2. 2.0 2.1 2.2 https://teamico.fandom.com/wiki/File:FamitsuNicknameInterviewTranslation.png | December 2nd, 2005 Famitsu - The Colossi Nicknames, translated by Kepekley23.
  3. https://www.youtube.com/watch?v=QsQ50jIvEg4 | Production Reel.
SotCFullTemplate
The Game Shadow of the Colossus ( Demo  · Pal Release  · Shadow of the Colossus HD  · PS4)
Characters Wander  · Agro  · Mono  · Dormin  · Lord Emon  · Guards  · Shadows
The Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Unused Colossi ( Devil  · Evis  · Griffin  · Phoenix  · Roc  · Saru  · Sirius  · Spider  · Worm  · Yamori A  · Buffalo  · Quetzalcoatl)
Magic Sigil  · Hard Mode
Colossus Arenas Temple  · Proto  · Arena  · Kirin's Hill  · Canyon · Canossa  · Lakeside  · Underground  · Geyser  · Gravewind  · Leo's Cave  · Poseidon's Lake  · Desert  · Ruins  · Parthenon  · Sanctuary
Unused Arenas ( Badlands  · Cave  · Crater  · Devil's Plain  · Dune  · Hillock  · I1  · Labyrinth  · Sluice  · Stonehenge  · Valley )
The Forbidden Lands Shadow creaturesSave shrinesFruit treesWhite-tailed lizards

The Shrine of Worship
Umbral GladeStone Arch GorgeDried MarshNorthern SpanDesert FortressMisty FallsRavine EntranceHalf-moon CanyonWestern PlainRound Stone HillLair to the WestStone Bridge CliffCliff PathLair on the MesaWestern CapeArch Bridge PlainBlasted LandsAutumn ForestEastern BluffValley PlainSouthwestern CapeSouthern PlainGreen CapeThe Broken Seal

Soundtrack Roar of the Earth
Walkthrough Time AttackGolden Coins
Other media Nico  · Official artbook/guidebook  · Collectible figurines  · Film adaptation
Giantology campaign
Hoaxes Jebal-Barez skeletonTamil Nadu tsunami giantSulu Sea eel statuePolarneft conspiracySayre family vacation
Characters Eric BelsonCasper ShillingEd GuylerArkady SimkinBoris AtlasovAndrew and Ellie Sayre
Media Giantology podcasts (FirstInterview with Arkady SimkinThirdFourth) • IPICP memo
SotC Template CoverLogov2 Walkthrough
Characters Wander  · Mono  · Agro  · Dormin  · Lord Emon  · Guards  · Shadows
Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Locations The Forbidden Lands  · Shrine of Worship  · Colossus Arenas
Main Items Power-ups (Lizards · Fruit) · Weapons (Ancient Sword · Sword of the Sun · Queen’s Sword · Sword of Dormin · Bow & Arrow · Ancient Bow · Harpoon of Thunder · Life Sword) · Collectibles (Relics)
Gameplay Hard Mode  · Save shrines  · Time Attack  · Reminiscence Mode  · Watermellon  · Barrel
Media Roar of the Earth (OST)  · Official Art and Guide Book  · Nico Bonus DVD  · Film  · Interview Archive
Releases OPM Demo  · PS2 original  · PS3 remaster  · PS4 remake  · Credits
Early Builds Preview version  · PSU Preview version  · E3 Demo
Unused Content Unused Colossi  · Colossus Test Stages  · Unused Locations  · Beta Mountains  · Development Timeline of Shadow of the Colossus
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